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40Answers

Whitesock

  1. 3.00 p.m.– 4.00 p.m.

  2. Tensostruttura Ubik – Palco Ubik

40answers is an applied game, developed by Whitesock for the Fondazione Hallgarten - Franchetti Centro Studi Villa Montesca within the framework of the Erasmus+ project Life Two - Learning Interculturality from Religion, which aims to foster intercultural and interreligious dialogue.
The game was conceived with a twofold educational objective: to demonstrate that religion is still a relevant cultural phenomenon today, beyond the outcome, and to offer a key to understanding religions as an element of unity and not division between peoples.
The project also aims to promote a basic knowledge of the main Catholic, Islamic and Orthodox concepts, beliefs and festivities, especially with a view to overcoming prejudices.
40Answers is an applied game with a difficult dissemination mission! How does it accomplish it?
In this talk, Vincenzo Santalucia, game director at Whitesock, an applied game start-up that has already won the Best Applied Game IVGA 2021 award, recounts the genesis and evolution of the project, from the briefing to the first concepts, from the first playtesting on paper to the publication and workshop activities within the spring school that saw the participation of 100 young people from all over Europe.
An opportunity to delve into the process of creating and developing an applied game as a tool to explore the personal implications and social consequences of prejudices and attitudes and, in general, a tool to spark dialogue and debate.
Whitesock is a Florentine startup 100% focused on applied game design and development. It works with companies and third sector organisations to develop didactic, educational projects, CSR activities, dissemination, training and communication in general, with the ambition of demonstrating the potential of video games to raise awareness, inform, explain, convince.
Vincenzo Santalucia, besides being game director at Whitesock, is a game design lecturer at TheSIGN Academy, and university researcher at the LabVR of DISPOC, Department of Social, Political and Cognitive Sciences. He has authored several publications on the use of games and interactive applications in virtual reality for outreach or research projects.

Target: 15 years old and up, adults.

Duration: 60’